🔗 Share this article Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit The Fallout TV series has made a triumphant return to its platform, and it's accurate to state that audiences were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed different facets of the gamer's experience. We followed vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who begins to question his organization's leadership and causes significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the irradiated wilderness. Setting the Stage for the Second Season The debut season's conclusion disclosed crucial details about the culprits behind the global annihilation that sealed a population in subterranean shelters for hundreds of years. It also posed several enigmas open for the next installment – and, this time, expectations are considerably elevated. “We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan. “Starting the initial season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so now people are bringing more enthusiasm and different expectations.” A New Vegas Vibe for the Next Installment The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.” In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the fan's adventure. Crafting a Tangible World The Fallout TV series is distinguished by its tangible quality – its makers insisted on physical models and sets were built, reflecting the cobbled-together nature of the outposts in the games. “Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.” In fact, pretty much everything you see on-screen is practical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were reportedly quite terrifying up close. A Labor of Love The Fallout series succeeds because it is made by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the lore is evident in the finished show. The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will foster a altered audience reaction, a dynamic the creators themselves are looking forward to witness. “It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”